![]() We’ve been planning other kinds of updates as well! These plans are still in their early phases, so we can’t offer you specifics right now, but the team has come up with a few ideas that we’re excited to explore in the future. We’re still evaluating which ones make sense in the near term but expect some of these improvements to trickle back to Subnautica at some point in the future." We alluded to this earlier, but we intend to bring back a number of quality of life/accessibility improvements from Below Zero to Subnautica. Our goal is to update Subnautica on as many platforms as we can and include some of these improvements along the way." There are architecture, performance improvements, bug fixes, and quality of life features that Below Zero has benefited from that have not yet made their way back to Subnautica. Everything we already said applies to the original Subnautica, but with the added wrinkle that Subnautica has not been as supported as we would have liked while Below Zero was in development. It's not finished, the blog itself states this. Submarine is unable to move laterally when overweight/over crewed, can still move longitudinally.Originally posted by The Music Man:Ok dont even try blaming me.Submarines move 33% slower and uses 50% more fuel.Submarine is now unlocked when defeating the Kraken, regardless if you have collected all the power stones as an individual.Also equipped with a harpoon (uses ballista bolts) as a new underwater weapon that will ramp up oceanic combat. Use the claw arms to help harvest the ocean floor and explore (demolish) player shipwrecks. Explore the depths of the ocean in this small scouting submarine. Place repair resources into the Dinghy Ship Hangar.As the Trenches are not that big, 50-100 Mythos put in the Dinghy Ship Hangar should be more than enough to explore one Trench completely. It doesn't appear to use much or any Mythos when the submarine is stationary (requires confirmation). A gauge for how much Mythos is required to fuel a submarine is approximately 1 Mythos per 45 seconds of the motor engine being operational.Requires Fuel - Mythos to be placed in the Dinghy Ship Hangar, and a supply of Ballista Bolt for attacking at range.The claws are able to farm the ocean floor as well, very useful in the Trench where most coral / shell objects return valuable resources. ![]() As using claws puts the submarine in melee range of the creature it is likely that your submarine will take a bit of damage from this, this should not trouble a full-health submarine. The claws perform a basic melee attack and can be used to kill, for example, S quids or take a Giant Crab down to low enough health to tame. Left or Right Mouse to use the claws or Middle to fire Ballista Bolt.d Key is surface, a Key to descend while w Key is forward and s Key is reverse.Sit in the driver's seat by pressing e, and then you can steer using the mouse.The Submarine has 18 inventory slots for storing gathered resources/ammunition.you can enter it by swimming next to it and pressing e to board.It can be released by standing on it and holding e to release it, this will then drop it into the water, this can also be repeated to re-dock it back into the submarine if close enough.After building the submarine, it will appear in the Dinghy Ship Hangar of your ship.Base gems, crystal & alloy cannot be used for crafting a Submarine, but can be used for repairs.You can cycle between the cameras while piloting using the configurable buttons mentioned below. This submarine is quite large but has only a narrow viewport, so it also features a number of cameras on its exterior. In addition to some basic materials (listed on the sidebar), the Submarine requires: This mod is opted-in to receive Donation Points. ![]() ![]() The Submarine is crafted and repaired inside the Dinghy Ship Hangar. However, the Kraken must be killed to unlock the ability to craft and operate a Submarine. Anyone may ride in a Submarine as a passenger, release, retrieve and repair a Submarine from the Ship Hanger.
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